At Insomniac Games, Inc., 95 percent of employees say their workplace is great.



This review is based on 150 employee surveys, with a 90% confidence level and a margin of error of ± 3.09. It was published on Jul 14, 2016. 19971 Visitors

What Employees Say

Management is honest and ethical in its business practices.
Our facilities contribute to a good working environment.
People here are given a lot of responsibility.
I'm proud to tell others I work here.
I am treated as a full member here regardless of my position.

What They Do

We asked Insomniac Games, Inc. to explain what they do. Here is what they had to say.

We challenge the limits of technology by making amazing video games for multiple consoles and devices to be enjoyed by global fans of all ages.

About this Company

Website: Industry: Media
US Headquarters: Burbank, California US Sites: 2
Major Locations: Burbank, California; Durham, North Carolina US Employees: 191
Corporate Structure: Private Founded: 1994

Insomniac Games, Inc. has been awarded:

Best Workplaces for Millennials 2016 (ranked 69)

Best Medium Workplaces 2016 (ranked 56)

Best Small Workplaces 2015 (ranked 12)

Best Small Workplaces 2014 (ranked 10)

Best Small Workplaces 2013 (ranked 15)

2015 Holiday Party with Karaoke from our CEO

Perks and Programs

We asked Insomniac Games, Inc. to share a few programs they feel really capture what's unique about their workplace. Here is what they had to say.

  • Customized Appreciation: Insomniac believes that recognizing employees is rather personal and to that end, each employee is asked how they wish to be appreciated so that rewards and recognition are customized to the individual. So, whether you like the outdoors, board games, cooking, the latest tech, you can be assured that your preferences will be taken into account when it comes to appreciation.
  • Year-End Paid Studio Break: Insomniac provides a paid, two plus week holiday closure so that time can be spent with friends and families during the holidays and allow for some much needed downtime from production. We find that closing the studio means that everyone takes a break at the same time and doesn't have to worry about work or emails piling up in their absence.
  • Peer and Project Awards: Insomniac believes that recognition can come from anyone and anywhere. Insomniac has several peer and project awards such as the Wrench, the Groovitron and the Merit Society that customize thank you's from peers, project managers and creative directors. Each time we develop a new game we create a new recognition opportunity - this year we added four more awards to recognize the teams working on our VR projects. All come with bragging rights, a cool statue. a write-up that goes out to the studio as well as gift certificates and special perks like reserved parking.
  • Adoption Assistance: Insomniac is a family friendly workplace and provides financial assistance to employees that wish to adopt. Reimbursement of up to $6,000 toward public or private agency fees, court costs, foreign adoption fees, unreimbursed medical expenses and temporary foster care charges is available to all employees after one year of employment along with all the other traditional leave benefits.
  • Unlimited Learning Time: Insomniac supports ongoing education and learning and encourages employees to take advantage of unlimited conference days to hone their skills and hear from industry experts at conferences throughout the year. Additionally the studio sponsors a number of learning links and purchases licences to support online and individual learning initiatives in art, animation, design, programming and other various disciplines as well as hosting industry veteran guest speakers, onsite figure drawing (open to everyone not just artists), behavioral communication learning and leadership development programs.
  • One on One with our Founder/CEO: Insomniac is all about open communication and transparency at every level. Our Founder/CEO used to regularly schedule lunches with groups of employees but wanted to give everyone the opportunity to have their own time with him to discuss anything that is on their mind. He regularly sends out reminders about the open invitation to meet for 30 minutes once a month with any Insomniac and many take him up on this offer. For those not interested in a one-on-one we have AMA's (inspired by Reddit's Ask Me Anything) were our Founder/CEO answers any and all questions no matter how big or small.
  • IF Meetings: Continuous learning and development is something that we take seriously at Insomniac. To that end we have implemented several programs to help employees learn, grow and prepare for career conversations and help us steer the direction of the studio. One is IF Meetings (Insomniac Future) where the head of HR meets with each employee in a rotation to discuss the state of the studio, their engagement in their role, their career aspirations and thoughts about what we're doing right and what we can be doing better. This in turn helps us focus our strategy on what matters most to our employees and production rather than simply guessing.
  • Mentoring / Career Coaching: Insomniac launched two new programs Mentoring & Career Coaching. Currently we have eleven paired mentorships (that's 10% of our population) learning and sharing a myriad of leadership, technical and artistic experience to aide in individual growth. We even have mentorships for outside interests (like photography). Career Coaching assists employees in understanding and preparing for career advancement. We recognized that many employees didn't understand "how" to get promoted or even begin a conversation about their career so we talk to and coach employees and act as an advocate on behalf of employees to ensure that conversations and promotion paths are developed. When an opportunity doesn't exist at Insomniac, we even help them plan their next career move even if it means potentially losing great talent.
  • Moonlighting: Insomniac believes that diversity in the workplace leads to better products as well as a better employee experience. We are incredibly proud that in a predominately male industry we have women in almost every department in our company. This year we chose to highlight the women of Insomniac and our industry through our Moonlighting interactive blog. We highlight positions, experiences and offer Q&A opportunities to inspire and shine a spotlight on women in games and the opportunities available to them.


$51,376 Average salary and additional cash compensation for Production Support Technician $86,116 Average salary and additional cash compensation for Designer
4% 401(k) match of employee's contribution, up to 4% of an employee's salary100% Company-paid health coverage for employees
80% Company-paid health coverage for dependents (We tier the contribution for dependent coverage by adding 10% a year for 8 years. All employees are eligible but it takes time to get to 80% dependent coverage.) 100% Company-paid health coverage for part-timers
30 hours Weekly hours required for part-timers to receive health insurance


  • 401(k)
  • Long-term care insurance to employees
  • Pre-tax savings account


  • Free snacks during the day
  • Free lunch on a regular, daily basis
  • Personal concierge service
  • Massage therapy
  • Fitness classes
  • Convenience store
  • Banking
  • Free beverages during the day
  • Free breakfast foods on a regular, daily basis
  • On-site package/mailing service
  • Discount ticket sales
  • Car wash
  • Dry cleaning
  • Personal travel service
Celebrating the release of our latest game


25 days Paid time off after one year of full-time employment 15 days Paid time off after one year of part-time employment
10 days Paid sick days after one year of full-time employment 5 days Paid sick days after one year of part-time employment


  • Flexible schedule (100% use it)
  • Telecommute option (0% use it)


71 days Job-protected maternity leave126 days Average length of maternity leave new mothers take
60 days Job-protected paternity leave13 days Average length of paternity leave new fathers take
$5,000 Adoption benefit60 days Job-protected parental leave for adoptive parents


  • Lactation room(s)
  • Paid sick leave to care for a child or relative
  • Elder care resources


  • Medical care
  • Vision care
  • Mental health care
  • Fertility treatments
  • Dental care
  • Prescription drug subsidy
  • Alternative treatments (such as acupuncture, homeopathy, or chiropractic)


  • Skin cancer screening
  • Blood pressure screening
  • Complete biometric screening
  • Cholesterol tests
  • Flu shots
  • Fitness center (at all locations)

Community Involvement & Philanthropy

16 hours Paid time off to volunteer $38,000 Philanthropic donations in last year


  • Formal programs support professional development for: Women
  • Married employees in same-sex or heterosexual relationships receive the same benefits
  • Non-birth parents in same-sex relationships can take parental leave

Executive Diversity

Everyday collaboration


VR Testing!

How to Get Hired

We asked Insomniac Games, Inc. for some inside information on how to get hired at the organization. Here is what they had to say.

What key characteristics tell you a prospective employee will be a great fit for your company?

While knowledge, skills, and education play a role in each discipline, cultural fit can play an even bigger part at Insomniac.  We're all about making great games and creating an incredible player experience.  EVERYONE contributes to our games whether they are a designer, an artist, a programmer or even an accountant.  You need to have a passion for what you do and not be afraid to speak up and share your ideas.  One of our key tenants is that 'great ideas can come from anyone'.  This is a culture of transparency, communication and collaboration and we like it when you have a voice!  Oh, and we don't take ourselves too seriously so being comfortable in a creative and humor filled environment are also key to our culutre fit.  

What can prospective employees do to get your attention?

Wow, well one audio designer actually wrote us a song describing his love for our games and characters - that was pretty darn cool!  Sure a great reel or gameplay footage can be helpful to us in assessing your skills but it's not the only way to impress us.  For recent grads, we love to see internships and student projects that demonstrate you have tackled something on your own and can think creatively and act independently.  If you've worked in the industry for a while, what outside pet projects have you taken on that demonstrate your own passion?  Do you mentor or teach?  Do you write code and share it freely with the world?  Any of these "extras" show us a bit more than just your resume.

Are there any positions or types of candidates you are particularly focused on hiring in this coming year?

Insomniac is always on the lookout for great talent and we aren't focusing on a particular position or area of specialty at this time.  Just because you don't see an opening for a particular position, it doesn't mean you shouldn't apply.  There are plenty of times where we may scoop someone up because we know they'll make an amazing contribution to the studio and our projects.

What should interested candidates do to find out more and get started?

Easy!  Check out our website,, follow us on Facebook, Twitter or Linkedin.  We have several blogs, a community dedicated to each of our games and a development team that continually contributes to our R&D site where we share ideas and code.  Have a specific question?  You can always ask it at .

hiring Outlook

50 Job openings forecast for coming year 4% Job Growth
151 Average applicants per opening 7,075 Applications received
27 Positions filled in past year 21% New hires by employee referrals
35 New positions created 6 Jobs filled by current employees
Yes Recruits on college campuses 1 New graduates hired
12% Voluntary turnover for full-time employees
* All figures refer to 12-month period prior to reporting, unless otherwise noted.

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