At Insomniac Games, Inc., 96 percent of employees say their workplace is great.



This review is based on 156 employee surveys, with a 90% confidence level and a margin of error of ± 3.60. It was published on Mar 29, 2017. 24919 Visitors

What Employees Say

Management is honest and ethical in its business practices.
I am able to take time off from work when I think it's necessary.
I'm proud to tell others I work here.
I feel good about the ways we contribute to the community.
I am given the resources and equipment to do my job.

What They Do

We asked Insomniac Games, Inc. to explain what they do. Here is what they had to say.

We challenge the limits of technology by creating unforgettable video game experiences for multiple consoles and VR to be experienced and enjoyed by global fans of all ages.

About this Company

Website: Industry: Media
US Headquarters: Burbank, California, 91504 US Sites: 2
Major Locations: Burbank, California, 91504; Durham, North Carolina, 27713 US Employees: 229
Corporate Structure: Private Founded: 1994

Halloween with the littlest Insomniacs

Perks and Programs

We asked Insomniac Games, Inc. to share a few programs they feel really capture what's unique about their workplace. Here is what they had to say.

  • Customized Appreciation: Insomniac believes that recognizing employees is rather personal and to that end, each employee is asked how they wish to be appreciated so that rewards and recognition are customized to the individual. So, whether you like the outdoors, board games, cooking, the latest tech, you can be assured that your preferences will be taken into account when it comes to appreciation.
  • Year-End Paid Studio Break: Insomniac provides a paid, two plus week holiday closure so that time can be spent with friends and families during the holidays and allow for some much needed downtime from production. We find that closing the studio means that everyone takes a break at the same time and doesn't have to worry about work or emails piling up in their absence.
  • Peer and Project Awards: Insomniac believes that recognition can come from anyone and anywhere. Insomniac has several peer and project awards such as the Wrench, The Golden Statue of Excelsior and The Golem’s Arm that customize thank you’s from peers, project managers and creative directors. Each time we develop a new game we create a new recognition opportunity. All come with bragging rights, a cool statue. a shout out for awesome work that goes out to the studio as well as gift certificates and special perks like reserved parking.
  • Adoption Assistance: Insomniac is a family friendly workplace and provides financial assistance to employees that wish to adopt. Reimbursement of up to $6,000 toward public or private agency fees, court costs, foreign adoption fees, unreimbursed medical expenses and temporary foster care charges is available to all employees after one year of employment along with all the other traditional leave benefits.
  • Unlimited Learning Time: Insomniac supports ongoing education and learning and encourages employees to take advantage of unlimited conference days to hone their skills and hear from industry experts at conferences throughout the year. Additionally the studio sponsors a number of learning links and purchases licences to support online and individual learning initiatives in art, animation, design, programming and other various disciplines as well as hosting industry veteran guest speakers, onsite figure drawing (open to everyone not just artists), behavioral communication learning and leadership development programs.
  • AMA's & One on One with our Founder/CEO: Insomniac is all about open communication and transparency at every level. Our Founder/CEO used to regularly schedule lunches with groups of employees but wanted to give everyone the opportunity to have their own time with him to discuss anything that is on their mind. He regularly sends out reminders about the open invitation to meet for 30 minutes once a month with any Insomniac and many take him up on this offer. For those not interested in a one-on-one we have AMA's (inspired by Reddit's Ask Me Anything) where our Founder/CEO answers any and all questions no matter how big or small.
  • IF Meetings: Continuous learning and development is something that we take seriously at Insomniac. To that end we have implemented several programs to help employees learn, grow and prepare for career conversations and help us steer the direction of the studio. One is IF Meetings (Insomniac Future) where the head of HR meets with each employee in a rotation to discuss the state of the studio, their engagement in their role, their career aspirations and thoughts about what we're doing right and what we can be doing better. This in turn helps us focus our strategy on what matters most to our employees and production rather than simply guessing.
  • Mentoring / Career Coaching: Launched in 2016, we have 5 current and 6 completed paired mentorships with 11 mentors and 7 mentees set up to partner, learn and share leadership, technical and artistic experience to aide in individual growth. We even have mentorships for outside interests (like photography). Career Coaching assists employees in understanding and preparing for career advancement. We recognized that many employees didn't understand "how" to get promoted or even begin a conversation about their career so we talk to and coach employees and act as an advocate on behalf of employees to ensure that conversations and promotion paths are developed. When an opportunity doesn't exist at Insomniac, we even help them plan their next career move even if it means potentially losing great talent.
  • Anniversary Awards: We love to celebrate milestones and we do so in a big way. The 1st year you get a customized jacket with Insomniac's logo. At year 5 & year 10 we provide you with a travel based award - $2,500 & $5,000 respectively along with an additional week of vacation time to go and enjoy yourself. At the 15 year mark, we give you $7,500 to do whatever you want - we've had people pay off student loans, buy a car, spend a month in Costa Rica to learn to surf. We have yet to hit the 20 year mark with any employees other than our founder and his original partners but I'm sure we'll have something fantastic in store!
  • Onboarding Swag & Welcome Packet: Prior to your first day at Insomniac you receive a Swag Box filled with branded necessities like T-shirts, a water bottle, mug, folio pad and more. The coolest piece of swag is actually an Insomniac Logo USB that includes a message about our vision from our Founder/CEO and a customized org chart of the leadership team, the employee's co-workers and other key people they'll be working with all with pictures and titles so they know names and faces on day one.


$94,122 Average salary and additional cash compensation for Senior Animator 4% Match of employee’s 401(k)/403b contribution up to 5% of salary
100% Company-paid health coverage for employees 80% Company-paid health coverage for dependents
100% Company-paid health coverage for part-timers 30 hours Weekly hours required for part-timers to receive health insurance
$10,000 Maximum Tuition Reimbursement
Team Celebrations!


35 days Paid time off after one year of full-time employment 20 days Paid time off after one year of part-time employment
10 days Paid sick days after one year of full-time employment 5 days Paid sick days after one year of part-time employment
20 Days Paid time off as of first day of full-time employment 15 days Paid time off as of first day of part-time employment


  • Flexible schedule (100% use it)
  • Telecommute option (0% use it)
  • Subsidized On- or Off-site Fitness (100% have access)
  • Medical facilities (only at headquarters)
  • Onsite Amenities (Fully stocked kitchen with breakfast, lunch and healthy snack options, on-site gym, basketball, handball and volleyball courts, putting green, massage therapy, mindful meditation and yoga classes,walking/jogging paths, discount ticket purchasing, catered Friday lunches, convenience store, ATM, paid parking, free overnight parking and free shuttle to the airport, e-charging stations, car wash, monthly celebrations, onsite training and development classes such as figure drawing and guest speakers.)


60 days Job-protected maternity leave (including FMLA/STD) 60 days Job-protected paternity leave (including FMLA)
16 days Average length of paternity leave new fathers take$6,000 Adoption benefit
60 days Job-protected parental leave for adoptive parents (including FMLA)*


  • Lactation room(s)
  • Paid sick leave to care for a child or relative


  • Mental health care
  • Alternative treatments (such as acupuncture, homeopathy, or chiropractic)
  • Fertility treatments

Community and Environmental Impact

16 hours Paid time off to volunteer Yes Recycling program


  • Written policy prohibits discrimination based on (at a minimum) age, disability, race/ethnicity, religious beliefs, gender and sexual orientation
  • Formal programs (such as resource groups, mentorship, networking, or other affinity groups) support professional development for: Under-represented racial/ethnic minority groups; Women
  • Non-birth parents in same-sex relationships can take parental leave

Leadership Diversity


Workforce Diversity



Just a regular day

How to Get Hired

We asked Insomniac Games, Inc. for some inside information on how to get hired at the organization. Here is what they had to say.

What key characteristics tell you a prospective employee will be a great fit for your company?

While knowledge, skills and education play a role in each discipline, cultural fit is an even bigger part of the equation.  At Insomniac we are all about making unforgettable experiences and we want to attract contributors, communicators, and creative problem solvers.  We believe that great ideas can come from anyone and we seek out individuals that aren't afraid to share their opinion but also know that every idea they have won't make it into the game.  Insomniac is a culture that focuses on transparency, honesty, being a force for good in our industry all with the objective of becoming the best developer.  If you are an innovator, passionate about your craft, a lover of games or entertainment through storytelling and don't have a crazy ego, we think you'd make a fantastic fit!

What can prospective employees do to get your attention?

With so much information available to prospective employees, we want to know that you did your homework on our company.  What was your favorite game or game moment and why?  How has our product stood out or charted your course toward game development?  Do you have a passion for the types of games we make and can you demonstrate that in your work?  If you're a recent grad, we love to see internships and student projects that reflect your experience tackling something on your own or show creative thinking.  If you've worked in the industry for a while, outside passion projects can demonstrate you go above and beyond to stay connected.  Do you mentor or teach?  Do you write code and share it freely with the world?  Any of these "extras" show us a bit more than just your resume.

Are there any positions or types of candidates you are particularly focused on hiring in this coming year?

Programmers, Artists and Designers are all in high demand but programmers are the most elusive of the bunch.  In the past 18 months we have expanded our searches to highlight our company as a place of inclusion to attract a more diverse workforce.  A large focus is attracting more women to Insomniac Games and game development in general.  We've started posting on sites like Mogul, Tech Ladies and will be attending Grace Hopper (Anita Borg Institute) this fall. However, women are not the only group under represented and we are actively seeking greater diversity across all areas of the company.

What should interested candidates do to find out more and get started?

Check out our website, follow us on Facebook, Twitter or LinkedIn.  We have several blogs, a community dedicated to each of our games and a develpment team that continually contributes to our R&D site where we share ideas and code.  We've even hosted a Core Dump event and have plans to do so again in the future.  Have a specific questions?  You can always direct it to our video blog, Moonlighting or reach out to us at

hiring Outlook

15 Forecasted positions to fill in coming year 20% Job Growth
140 Average applicants per opening 6,563 Total job applicants
29% New hires by employee referrals 43% Openings filled by current employees
5 Recent graduates hired 10% Voluntary turnover for full-time employees
* All figures refer to 12-month period prior to reporting, unless otherwise noted.

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